rip|TEAM

rip|Archives - Private => GP7 Formatting => Topic started by: rip|buzinator on January 25, 2010, 12:09:02 PM



Title: GP Season 7 - Main Thread ... Info, Rules, Schedule
Post by: rip|buzinator on January 25, 2010, 12:09:02 PM
TeamRIP presents...
WhoopAss-Racing GP Season 7

---------------

Game:
Race07 (included with full versions of GTR-Evo, STCC or RaceOn)

---------------

Race Schedule:

Albert Park (http://www.teamrip.net/index.php?action=tpmod;dl=item50)
Silverstone GP (http://www.nogripracing.com/details.php?filenr=8150)
Le Mas Du Clos (http://www.nogripracing.com/details.php?filenr=13677)
Martinsville (http://www.teamrip.net/index.php?action=tpmod;dl=item104)
Monaco (http://www.teamrip.net/index.php?action=tpmod;dl=item61)
Zandvoort GP
Abu Dhabi (http://www.nogripracing.com/details.php?filenr=21806)
Motec Mile (Hot Laps (http://www.teamrip.net/index.php?action=tpmod;dl=item95)) (Race (http://www.teamrip.net/index.php?action=tpmod;dl=item96))
Dijon Prenois (http://www.nogripracing.com/details.php?filenr=10543)
Donington GP (http://www.nogripracing.com/details.php?filenr=12614)
Road America (http://www.nogripracing.com/details.php?filenr=7535)
Suzuka (http://www.teamrip.net/index.php?action=tpmod;dl=item66)

---------------

Day & Time:

Wednesdays
Practice ~ 8:30pm
Qualifying - 9:20pm
Warm Up - 9:35pm
Race - 9:40pm (~50mins)
(All times US Eastern, 5 hours behind the UK)

---------------

Cars:

Formula 3000
2002 LOLA BT2/50

[Human CarPack 2.1] (http://www.teamrip.net/index.php?action=tpmod;dl=item93)

[AI CarPack] (http://www.teamrip.net/index.php?action=tpmod;dl=item82)


---------------

Format:

Qualifying: 15 min, Open Track, Unlimited Laps

Race: Number of laps calculated to take approx 50mins ... ideally entire event will be slightly under 2 hours

Pitting: No Stops Required

Weather: Dry (Reserving the right to choose by consensus)

Starts: Standing

Setups: Open, sharing of setups very strongly encouraged

Fuel: x2

Tire wear: x2

Damage: 50%

Points:
 P1 thru P12 ... 15, 13, 11, 9, 8, 7, 6, 5, 4, 3, 2, 1
 ...Bonus 1pt for Fastest lap of the race.
 ...Final standings will take into account each driver's 11 best finishes, ie, each player will get to drop their worst result from the 12 races.

---------------

Ballast Loads

At each round the following ballast will be applied:

75kg ... Series Leader
45kg ... 2nd in series
25kg ... 3rd in series
10kg ... 4th in series

At the 1st race of the season, the finishing order of the previous season will be used to assign the loads.

---------------

Hot Lap Bonus

To encourage setup development and basic track familiarity, in the week leading up to each round a Hot Lap contest will take place using that week's track. A server will be in place for this purpose, running a continuous qualifying session to ensure all laps are set under identical conditions. Only laps from this server will be considered for entry into the Hot Lap contest.

 - Every driver that posts a time on the server will receive a championship point
 - The driver setting the fastest time of the week will receive an additional bonus point, except...
 - If the championship leader sets the fastest lap of the week, they will not receive the additional bonus point, but will have prevented others from obtaining it.
 - 5 is the maximum number of Hottest Lap bonus points any one driver can obtain.

Hot Lap deadline is Midnight (Eastern US) Tuesday night/Wednesday morning, before race day. Laps set on the day of the race will not count towards the Hot Lap Bonus.

---------------

Classification if unable to complete race

If a driver is unable to complete a race they have begun, due to domestic emergency, equipment failure or freakish track/AI glitch ... they may exit the race at any time and will be classified as having finished ahead of the nearest AI car behind them at the moment of retirement, or behind the last human competitor if that AI car finishes ahead of said last-human-competitor. Full race points will be awarded in such cases. Retirements due to being annoyed/bored/tired are not covered under this rule.

---------------

Conduct

This boils down to the basic principle of "Don't be a douchebag".

Riding rumblestrips or dropping wheels off is ok, but please do not take all 4 wheels beyond the rumblestrip (generally, the part painted with alternating colors). Where there are no rumble strips, please avoid crossing the lines marking the outer limits of the track. Where there are no such lines, use common sense and keep it "on the island".

If a driver is ever in ANY doubt about a specific corner or track area, they should ask for an opinion ASAP - before the event or during practice - so it can be discussed and everyone can then proceed with the same understanding.

It is accepted that occasionally accidents happen, through late braking or worn tires or AI acting weird etc. If a minor, accidental "Four-Off" occurs, it is recommended to lift or back off the pace for 2 seconds to ensure no undue advantage was gained.

If an entire corner is completely cut (eg, straight-lining a chicane) the driver is advised to bring the car to a complete stop (off the racing line) before proceeding. Otherwise they are leaving themselves open to post-race protests and resultant penalties.

Prolonged or deliberate contact with the walls in order to improve laps times or gain tactical advantage is prohibited.

---------------

The Pit Lane:

Entrance and Transit - Drivers may enter at racing speed, observing the usual rules regarding the line taken, please keep it sane. The pit speed limiter is to be allowed to operate automatically, let it come on and go off by itself ... DON'T TOUCH IT!

The Pit Stop:
 - Refuelling is optional
 - Manually restarting the engine after refuelling is BANNED. The engine must be allowed to restart automatically.

Exit - Drivers are strongly urged to take the time to study the pit exit and figure out how it is intended to be used. Aggressive pit exit behavior opens a driver to potential protests and penalties. It is in a driver's own best interest to blend politely and predictably.

Buz will be performing random spot checks of pit activity via race replays.

---------------

Conflict Resolution

If you know you did something wrong, there are two ways to avoid a penalty:
 - Offer to slow down to let any victim car past (regardless of how many others may also pass you in that time).
 - Immediately bring the car to a stop, off the racing line, and then proceed. This applies to minor, accidental pit speeding and corner cutting.

Outside of this, alleged incidents should be reported post-race in that race's forum thread. Drivers lodging a protest should provide Lap & Corner information so others may review replays, screenshots and video evidence are also welcome. Discussion will ensue and a vote will be taken.

...Midnight (Eastern US) Thursday (>24hrs after race) - Deadline for submitting protests.

...Midnight (Eastern US) Friday (24hrs after protest deadline) - Deadline for penalties to be decided.

Standard post-race penalty will be 20sec added to total race time for the offending car, per infraction.


Title: Re: GP Season 7 - Main Thread ... Info, Rules, Schedule
Post by: rip|buzinator on February 19, 2010, 01:49:51 PM
bump ... Any objections to implementing the changes below?



Race Length: 10min longer (around 50min)

Tires: x2 wear (down from x3)

Fuel: x2 burn rate (up from x1)

Pitstops no longer mandatory (but let's face it, you're going to need to... aren't you?) ;)


Title: Re: GP Season 7 - Main Thread ... Info, Rules, Schedule
Post by: rip|mrkavanagh on February 19, 2010, 04:15:47 PM
edited

I think daytona would be a awesome race. Could we meet up next week and see if we can get it to work? i can send you what i got working and you can try to do what you did to darlington.

If it works then we could replace motec with daytona


Title: Re: GP Season 7 - Main Thread ... Info, Rules, Schedule
Post by: bpbriles on February 19, 2010, 06:41:32 PM
no objections from me.  Looks good


Title: Re: GP Season 7 - Main Thread ... Info, Rules, Schedule
Post by: rip|buzinator on February 20, 2010, 03:42:37 PM
If it works then we could replace motec with daytona

I've been trying it this afternoon and I think i'm in the same place as you. Works fine if humans only, but AI lock the game up when the 1st one of them exits turn 4. Inexplicable. I like MoTeC anyway, it's a tough ass race.


Title: Re: GP Season 7 - Main Thread ... Info, Rules, Schedule
Post by: rip|mrkavanagh on February 22, 2010, 08:16:03 AM
I've been trying it this afternoon and I think i'm in the same place as you. Works fine if humans only, but AI lock the game up when the 1st one of them exits turn 4. Inexplicable. I like MoTeC anyway, it's a tough ass race.

ok thats cool


Title: Re: GP Season 7 - Main Thread ... Info, Rules, Schedule
Post by: rip|buzinator on March 02, 2010, 02:41:31 PM
How does April 14th work for everyone as a date for Round 1?

Highlighted significant rule changes from last season in Green.


Title: Re: GP Season 7 - Main Thread ... Info, Rules, Schedule
Post by: rip|mrkavanagh on March 02, 2010, 05:59:33 PM
How does April 14th work for everyone as a date for Round 1?

Highlighted significant rule changes from last season in Green.

I think I can manage that


TinyPortal 1.0 RC1.1 | © 2005-2010 BlocWeb