Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
April 16, 2026, 03:23:05 PM
News:
Home
Forums
Roster
Login
Register
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
April 16, 2026, 03:23:05 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Support Us
BFV Server Fund
April Goal:
$41.00
Due Date:
Apr 30
Total Receipts:
$0.00
0%
rip|TEAM
>
Forum
>
WhoopAss-Racing Forums
>
Racing Lines
> Topic:
rFactor nights...
Pages: [
1
]
Go Down
« previous
next »
Print
Author
Topic: rFactor nights... (Read 3078 times)
0 Members and 1 Guest are viewing this topic.
rip|buzinator
Administrator
User
Respect: 46
Offline
Posts: 3,556
rFactor nights...
«
on:
December 31, 2008, 01:58:44 PM »
yoyo,
I'm planning to try using the next few Wednesdays to attempt some rFactor antics.
Everyone is invited and I'm trying to do as much as possible on the front end to make it easy to jump in. I'm putting together a small collection of fun cars and tracks ... ultimately the only thing that will remain is each user's preferences & controller configs.
Concepts:
- Lawnmowers on a dirt, figure-8 track.
- Top Gear-style time trials, be a 'Star in a reasonably slow car'. To be held on the
Top Gear Test Track
, using the base vehicle that comes with rFactor Lite and a fixed setup.
- 1-on-1, series using the
Race of Champions
track.
- Megane touring cars
- FBMW open-wheelers
- Dover, high-banked, 1-mile Oval
- The Norisring, simple but fun street circuit
- Donington Park, classic British road course, familiar to both TOCA & GRID players.
Side note: I'm also building a track collection to include many venues from Toca3 and GRID, so interested folks can get straight into things.
UPDATE: I'm pretty close to having a downloadable package of the above mods. I'm actually tweaking the nosecam view for the FBMW's, the default is way up high in the air and is very hard to drive with. Not sure wtf the authors were thinking with that. Anyway, I'll announce it when it's ready and up...
«
Last Edit: January 02, 2009, 11:14:25 AM by rip|buz
»
Logged
rip|buzinator
Administrator
User
Respect: 46
Offline
Posts: 3,556
Re: rFactor nights...
«
Reply #1 on:
January 19, 2009, 09:40:14 AM »
FYI - With school starting up next week my schedule's going to be changing some ... My regular rFactor schedule will be Tuesdays and Thursdays.
Might do other nights but they'd be casual/impromptu ... will try to make a habit of being online in either xfire or msn if folks want to hit me up.
Logged
rip|Lumacor
Clan Members
User
Respect: 12
Offline
Posts: 179
"1.21 gigawatts!!"
Re: rFactor nights...
«
Reply #2 on:
January 23, 2009, 02:13:23 PM »
Hullo there.
Would be most interested in some rfactor shenanigans. Planning on initially using standard rFactor cars and tracks then I take it? And then developing from there?
Logged
rip|buzinator
Administrator
User
Respect: 46
Offline
Posts: 3,556
Re: rFactor nights...
«
Reply #3 on:
January 23, 2009, 03:02:04 PM »
That's kinda the plan yep ... at least introducing new items slowly. I feel a lot of new players get lost and frustrated by downloading a million mods, so I'm trying to regulate things and avoid overwhelming folks.
Currently we're messing around with the default Kodi ZR (SRGP Mod) on the Top Gear test track, available on
rfactorcentral.com
(1.0 + 1.1 update).
I'll probably be online over the weekend sometime. perhaps sunday at 11am-ish US EST (4pm GMT).
Ours is usually the only Top Gear server, so it shouldn't be too hard to find if you sort by circuit.
Logged
rip|Lumacor
Clan Members
User
Respect: 12
Offline
Posts: 179
"1.21 gigawatts!!"
Re: rFactor nights...
«
Reply #4 on:
January 26, 2009, 07:33:44 PM »
Will probably be on this coming weekend sometime
will be good to have a blast round the TG test track.
What driver aids do you guys race with?
Logged
rip|buzinator
Administrator
User
Respect: 46
Offline
Posts: 3,556
Re: rFactor nights...
«
Reply #5 on:
January 27, 2009, 07:39:28 AM »
I make everything available, to encourage anyone and everyone to give it a shot. Turning them off is up to you. Whatever you're comfortable with or makes you faster, go for it.
Logged
Pages: [
1
]
Go Up
Print
rip|TEAM
>
Forum
>
WhoopAss-Racing Forums
>
Racing Lines
> Topic:
rFactor nights...
« previous
next »
Jump to:
Please select a destination:
-----------------------------
rip|Public
-----------------------------
=> Random Subjects
-----------------------------
Site Info
-----------------------------
=> Support
=> Challenge Us!
===> Game Server Issues?
-----------------------------
rip|Public
-----------------------------
=> RPG Chat
-----------------------------
WhoopAss-Racing Forums
-----------------------------
=> Racing Lines
-----------------------------
rip| Archives - Public
-----------------------------
=> Charlie Oscar Delta
=> bf2142
=> bf2
=> QW
=> Battlefield Series
-----------------------------
Site Info
-----------------------------
=> Front Page News
-----------------------------
rip|Public
-----------------------------
=> First Person Shooters
-----------------------------
WhoopAss-Racing Forums
-----------------------------
=> Whoopass GP League
=> Whoopass TC League
-----------------------------
rip| Archives - Public
-----------------------------
=> Bad Company 2
-----------------------------
rip|Archives - Private
-----------------------------
=> GP7 Formatting
-----------------------------
WhoopAss-Racing Forums
-----------------------------
=> Real Life Racing
=> Codemasters F1 2010
-----------------------------
rip| Archives - Public
-----------------------------
=> Black Ops
-----------------------------
rip|Archives - Private
-----------------------------
=> GP8 Formatting
-----------------------------
WhoopAss-Racing Forums
-----------------------------
===> TC 8 Formatting
=> iRacing
-----------------------------
rip|Public
-----------------------------
=> SW: The Old Republic
=> Battlefield 3
=> MW3
=> Battlefield 4
=> BF1
US Eastern
Loading...
TinyPortal 1.0 RC1.1
|
© 2005-2010 BlocWeb