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Quality and Performance fixes (MULTI CPUers READ)
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Topic: Quality and Performance fixes (MULTI CPUers READ) (Read 5840 times)
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lcraftyl
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Quality and Performance fixes (MULTI CPUers READ)
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October 31, 2007, 06:53:42 AM »
Hey whats up guys, Ok well I was jumping around on the quake wars forums last night and this morning and came across a few things I thought everyone should know about. 2 "fixes" have poped up sence the 1.2 patch.
Fix 1:
People noticed a pretty large decrease in image quality from patch 1.1 to 1.2. Here are comparing screen shots to show what to look for.
v1.1
http://img.photobucket.com/albums/v236/lcraftyl/v11.jpg
v1.2
http://img.photobucket.com/albums/v236/lcraftyl/v12.jpg
To Fix this problem drop your console down and type in set image_picMip to 1. Setting it to 1 is what it was in 1.1 but if you feel daring and want even higher resolution textures set it to 2. btw you have to restart the game to notice the effect.
Now for all you guys with multiple CPU's in your beastly rigs listen up. They added support (or better support) for multi cpu's. Drop your console down and type "r_useThreadedRenderer 2". People have noticed up to a 30% increase in performance with this set. This support was easily lost in the huge list of fixes in patch 1.2 and should not be overlooked.
I'll keep reading and keep you guys up to date if I find anything else out.
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