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Author Topic: F1 2010 – Patch 1.01 + AMD Hotfix Released  (Read 3872 times)
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rip|buzinator
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« on: November 02, 2010, 09:50:42 AM »

http://www.virtualr.net/f1-2010-patch-1-01-amd-hotfix-released

Changelog
=========

 -   “Pit-in” OSD indicator now appears after the player is advised to pit to repair car damage

 -   A number of shadowing improvements have been added

 -   Amended the time trial penalty system so that only players cutting the final corner on certain tracks will have their subsequent lap times invalidated

 -   Balanced the effects of the drying line created by cars when in a wet race

 -   Balancing improvements have been made to AI drivers to prevent unexpected race results

 -   Corrected an issue AI cars would not attempt to move out of the player’s way when under a blue flag on an in / out lap during practice and qualifying session

 -   Corrected an issue where ABS would become enabled when selecting to “drive out” out of the pit lane in a race weekend

 -   Corrected an issue where AI cars would fail to respond appropriately when cars were either side of them in a corner

 -   Corrected an issue where AI cars would not be required to pit in a mandatory pit race after the use of a flashback

 -   Corrected an issue where AI times were being reported incorrectly on the first lap

 -   Corrected an issue where AI were being disqualified during wet races in Montreal

 -   Corrected an issue where car driving style was defaulting to “Wet” in network sessions

 -   Corrected an issue where damage to AI cars was being inconsistently applied

 -   Corrected an issue where disqualified AI cars would cause network races to end prematurely

 -   Corrected an issue where disqualified drivers were displayed in the incorrect order in the online race results screen

 -   Corrected an issue where flashback would become disabled after resetting to track

 -   Corrected an issue where incorrect race positions were reported in a network race after terminal damage had occurred

 -   Corrected an issue where lap and split times would be displayed incorrectly after flashing back to before the start/finish line

 -   Corrected an issue where pit engineer would fail to remind you to pit on mandatory pit stop races

 -   Improvements have been made to the pitting process to prevent the player getting stuck.

 -   Corrected an issue where positions of AI cars in a network race would be incorrectly displayed after a player quit the session

 -   Corrected an issue where punctured tyres would be carried across to subsequent sessions in a race weekend

 -   Corrected an issue where race strategy would fail to update correctly after the player manually selected a different starting tyre choice

 -   Corrected an issue where research path choice was not being carried over to subsequent season

 -   Corrected an issue where save data is reported corrupted

 -   Corrected an issue where sessions in progress would appear on the server list after quitting a network session

 -   Corrected an issue where some AI cars using a single-stop strategy would not pit during a mandatory pit stop race

 -   Corrected an issue where the dynamic racing line would not display correctly if the grip conditions changed

 -   Corrected an issue where the incorrect car name could be displayed above cars in the Grand Prix menu after completing a Time Trial race

 -   Corrected an issue where the player is told to copy their team mate’s car setup

 -   Corrected an issue where the player was able to pass through other cars after restarting a session

 -   Corrected an issue where yellow flags would continue to be displayed for cars that had been removed from the race in network sessions

 -   Corrected an issue where user would be penalised for overtaking pitted AI cars when under yellow flag

 -   Made penalties less likely to be awarded after spinning out on the track

 -   OSD now displays time gap between cars on the sector and lap split times

 -   Reduced the frequency of penalty warnings given for minor collisions

 -   Reduced the frequency of punctures received from standard tyre wear

 -   Sector times for the car on pole position is now shown in the split times on the OSD

 -   Tuned the grip properties of the tyre compounds in different weather conditions

 -   A number of localisation issues have been resolved.

 -   Added benchmark mode from graphics menu

 -   Added native support for the ìLeo Bodnar SLI-Pro steering wheel controllerî circuit board

 -   Added support for AMD Eyefinity / Nvidia surround multiple monitor modes

 -   Added support for crossfire / SLI and multicore GPUs.

 -   Added support for DirectX 11

 -   Added support for Intel SandyBridge processor and graphics

 -   Added support for the Thrustmaster GT Experience steering wheel

 -   Additional (D-Box) motion platform support during pit stops

 -   AI cars now correctly reduce speed when damaged

 -   Changed default laps of fuel in practice and qualifying sessions to 10 and 5 respectively

 -   Corrected an issue where (D-Box) motion platform would stop functioning after using a flashback

 -   Corrected an issue where drivers of ghost cars became solid at certain camera angles

 -   Corrected an issue where force feedback would remain applied when restarting a session with full wheel lock used

 -   Corrected an issue where the driver head would bob extremely violently on certain machines

 -   Enabled access to the Advanced Wheel Options for all users

 -   The replay file can now be saved as an external file and played back within the game
 
« Last Edit: November 02, 2010, 09:54:11 AM by rip|buzinator » Logged

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rip|buzinator
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« Reply #1 on: November 03, 2010, 10:02:16 AM »

Ez, Chitty & I had a brief run at Interlagos last night - so far so good.

No blown tires, Chitty's Crossfire works (right?) and the Dynamic weather was pretty cool, definitely adds something - even if it's just dark clouds making you wonder if it's gonna rain.

Oh, and native DX11, woot.
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« Reply #2 on: November 03, 2010, 10:08:21 AM »

oh, one odd thing - I usually drive from the T-Cam view, when we changed from Quali to Race it forced my view to Cockpit ... not entirely horrible but certainly a big adjustment and an odd incident. We'll see if it happens again.
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rip|ChITty
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« Reply #3 on: November 03, 2010, 12:06:09 PM »

No blown tires, Chitty's Crossfire works (right?)

Yes.

I did half a race in single player and didn't have a blow out either. 

Problem: they didn't fix the fuel sim issue,  AI continue to perform like they're not starting a race heavy.
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WAR GP Stats:
Wins: 17
Starts: 54
Fast laps: 21
Poles: 15
Career WAR GP Race Wins
GP3-R8 - Le Mans
GP4-R3 - Nurburgring
GP4-R4 - Istanbul
GP4-R6 - Circuito de Milano
GP5-R3 - Singapore
GP5-R5 - Zandvoort
GP6-R6 - MoTeC Mile
GP6-R7 - Oulton Park
GP7-R1 - Albert Park
GP7-R3 - Le Mas Du Clos
GP7-R10 - Donington Park
GP7-R11 - Road America
GP7-R12 - Suzuka
GP8-R4 - Machwerk 1967
GP8-R6 - Sepang
GP8-R7 - Singapore
GP8-R12 - Suzuka
rip|buzinator
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« Reply #4 on: November 03, 2010, 02:27:19 PM »

...and you're not talking about the start off the line, you mean the entire first stint?

Are people talking about it at all on the Codies forums?
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