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Author Topic: Ten Differences From Battlefield series games  (Read 3479 times)
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rip|MightyMax
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« on: September 12, 2007, 09:32:41 AM »

I found this on the 4newbies website

http://4newbies.planetwolfenstein.gamespy.com/ETQW/battlefield.php

I just thought it may be helpful for someone



Ten Differences From Battlefield I Wish Someone Had Explained To Me

This section is dedicated specifically to Battlefield players who are experiencing an Enemy Territory franchise game for the first time. There is going to be a lot of stuff thrown at you really fast ... so take a deep breath and hold onto your seat. In this section, I'll try to give you 10 tips that other Battlefield players have told me, "if I had only known ..."

   1. Changing classes requires a respawn. You can't pick up kits to change classes like you can in BF2. You'll have to go into the Limbo Menu (L), select your new class, click on Respawn, and catch the next respawn wave.

   2. Icons may look familiar, but have different meanings. For example, when you see the circle with a wrench, you might think that's an object that needs to be repaired, only to find out it's a friendly engineer. You can check out the following ETQW Icon Glossary for a full listing of icons and symbols used in ETQW.

http://4newbies.planetwolfenstein.gamespy.com/ETQW/icons.php

   3. Engineers need to ARM their mines. Unlike BF2, you can't just throw down mines and expect them to blow up the next vehicle that runs over them. Once you drop a mine, crouch, and you should see a little plier icon. This is your cue to use Mouse1 to arm the mine. You'll see a red progress circle around your crosshair showing how much longer it will take before the arming process is complete. Also, there is no differentiation between anti personnel and anti vehicle mines.

   4. Vehicles play much differently.
          * You can't drive the other team's vehicles. Running over to take control of a just-abandoned vehicle will leave you frustrated and most likely dead.
          * Vehicles are not all powerful. They are powerful weapon systems, but every weapon is capable of damaging vehicles. It may not be much, but it adds up. Don't expect to grab the nearest tank and run off to dominate the battlefield. Also, in order to repair a vehicle, an Engineer/Constructor has to get out and repair. You cannot passively repair from inside, nor can you repair from another vehicle.
          * Vehicles retain momentum when you jump out of them. Make sure your Husky isn't pointed at a group of team mates when you jump off it.
          * Vehicles come with Decoys. Use your keyboard Key 1 (_weapon0) to shoots off decoys which are very good for misleading rockets homing in on you. You'll get an audible tone when a missile is locked in. Fire off your flares for a short interval of protection.
          * Seat swapping is done via Use (F) not by the F1 function keys. Currently, there is no way to select a specific seat in a vehicle.

   5. Completing objectives requires specific classes. Unlike BF2, objectives are not completed by being in proximity of a flag. Each mission type requires that the attacking team get specific classes to the objective and complete the objective (e.g., plant explosives, hack, or construct something), on foot. Anyone can capture a forward spawn, though you have to be on foot, at the spawn point and capture it (Use)

   6. Respawning does not hurt your team (other than you being out of commission for short period of time). There is no ticket system where your team gets dinged because you had to respawn. In fact, you may see people voluntarily respawning, even when they're not injured to change class, change location, or coordinate an attack.

   7. Anyone can call artillery. You just need to spawn as a Field Ops/Oppressor and then deploy an artillery piece. Whether you should or not, is the subject of another discussion.

   8. Grenades can be cooked off. Click Fire, but don't release the key. You'll see the timer tick down. When you're ready to throw, release the Fire key.

   9. Infantry action is considerably faster in ETQW than in the BF series. Standing still is only nessesary with a few weapons and for long range shooting. The gameplay is also faster and the action is more concentrated.

  10. The formal squad system in BF2 does not exist, but there are Fire Teams. The formal squad system in BF2, where you can only communicate with the commander via the squad leader or where you can spawn on the squad leader doesn't exist. However, ETQW does support a Fire Team system, where members of your Fire Team are highlighted, you can use fireteam-specific communications (pre-defined voice commands and text), and you can see the health status of your Fire Team members. Fire Team participants also get a small XP bonus whenever any Fire Team member completes an objective.
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rip|buzinator
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« Reply #1 on: September 12, 2007, 09:51:10 AM »

Quote from: "MightyMax"
Currently, there is no way to select a specific seat in a vehicle.

That seems like a problem. Damned lazy programmers.


Overall, thanks for finding that Max, it definitely helps to see that stuff layed out.
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« Reply #2 on: September 12, 2007, 03:55:44 PM »

Just wanted to thank Max for his effort.  Being a long time BF player myself, I fairly quickly noticed and became used to these difference, but it's still nice having them laid out like this.

One thing I have to agree with but don't necessarily like is that ETQW is a lot faster and offers no way of gaining additional time by completing objectives in an orderly fashion.  Tonight I hope to be playing online with the demo for the first time, but so far, even though my stats have been good in the bot games I've played, and most of the time I get the MVP award, ( not too difficult against bots I guess <g> ), I haven't yet won a game!  I'm sure this is due to the fact that I've not changed classes during a game whereas I should be when I'm the only thinking person in it!  Hopfully, when online, there will be enough different classes chosen so that we can work and support each other the way the game is meant to be played.

One other thing I wish you could do in ETQW, and if i'm wrong about this please tell me.  But I like being a grunt with a rocket launcher taking out deployables and generally supporting the various objectives.  That's just my style...always has been.  But that dam machine gun that you are given as a secondary weapon is about as useful aa a handfull of rocks!  It's only accurate up to a shotgun's range, which under these circumstances would be a lot more useful I think.  But what I'd really like is to be able to select a real auto or semi-auto assault rifle as my secondary weapon.  That way I could keep it at the ready and actually do some damage while I'm scounting for my next rocket target and the best place to shoot it from.  And when I run aout of rockets, I still have a weapon worthy of the game!
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« Reply #3 on: September 12, 2007, 05:00:14 PM »

Yes Good find , read it and get us the how the game is played
and i know it is posted already but make sure you read this site and look thew it
http://4newbies.planetwolfenstein.gamespy.com/ETQW/index.php
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« Reply #4 on: September 12, 2007, 05:42:26 PM »

strogg STROGG STROGG!
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rip|Vitalix
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« Reply #5 on: September 27, 2007, 05:39:45 PM »

Good find, thanks!
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