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cod5:World at War new info look here!!
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Topic: cod5:World at War new info look here!! (Read 13685 times)
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rip|Ripper
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cod5:World at War new info look here!!
«
Reply #30 on:
October 11, 2008, 11:16:43 AM »
BRAND NEW INFO ON CALL OF DUTY:WORLD AT WAR
http://pc.gamespy.com/pc/call-of-duty-5/917198p1.html
Man down!"
I risk a glance over the uprooted tree that I'm using as cover while a hail of bullets peels off splinters and bark. One of our guys is down on the other side of the channel, calling out for help in the mud. He desperately fires a pistol at the Imperial Japanese forces rushing down the ravine, their bayonets gleaming in the hot Pacific sun. I swear under my breath. "What part of 'We're all going to the right' didn't you understand?" I cry. Head down, I sprint across the mud to rescue my comrade...
Call of Duty: World at War is the anticipated follow-up to GameSpy's 2007 Game of the Year, so we're holding this title up to a high standard. And after a couple hours of multiplayer hands-on time, we're excited to report that World at War just might live up to its potential. The rock-solid graphics and smooth multiplayer gameplay of Call of Duty 4 are intact, and Treyarch has added a few new twists to advance the state of the art.
Producer Dan Bunting described the title as "six games in one," with modes to cater to every taste. You've got your single-player campaign, your co-op campaign (co-op play is new to the franchise), an interesting spin called "competitive co-op" (where you're racing to contribute more than your allies), and a handful of competitive online multiplayer modes. In addition, there's something called "Death Cards," collectable items that allow players to customize their co-op play. And finally there's a sixth mode Bunting told us was "super top-secret," which no amount of prying could reveal. We're expecting an announcement on that front soon.
Banding With Your Brothers
We were greeted with a short demo video showing off the co-op play in action. Experience points you earn in co-op play carry over through all the multiplayer modes, so it represents another way to unlock the impressive arsenal of perks and equipment that are available. Achievements like "Bartender" (kill 25 enemies with molotov cocktails) or "Hat Trick" (score 3 headshots in a row three times during a single mission) will definitely encourage a lot of repeat play. We're also dying to know what you do to obtain the "Cluster Chuck" achievement.
But the highlight of the recent Activision press event was a chance to play through the co-op mode. We'd tinkered around with this earlier (see our August preview for details), but extensive hands-on time reveals just how differently you play the game with friends. For one thing, the mission ends if anyone dies, so you never leave a man behind. Fortunately when players are shot they'll stay in "last stand" mode for a few moments giving you a chance to rescue them. The only way to succeed against the extra enemies the game throws at you is to stick together as a group -- but not too close, because we discovered that the enemy loves to chuck grenades.
Downed players can be revived if you can stay next to them for a few seconds without getting shot. It's worth a lot of experience to resurrect a comrade, and once players realized this, everyone started rushing in to play battlefield medic. Of course you're no good to your friend if a grenade or machine gun takes you out while you're trying to heal him, so it pays to clear the area first or have a friend provide cover.
The first map we played was "Hard Landing," the mission near a downed glider that we wrote about in our earlier preview. That was a cakewalk compared to the next map, "Relentless," which was new. The mission started off with us and our fellow soldiers riding on the tops of tanks in an armored column. When the ambush hit us, we were flung to the ground, our vision disoriented for several seconds while shouts echoed around us and the tanks disintegrated into balls of fire and inky black smoke. The jungle foliage was thick on either end of a mud-choked ravine, presided over by a fortified Japanese emplacement. We found it almost impossible to keep each other alive amidst the rain of grenades, the continual gunfire, and worst of all the charging soldiers who would come screaming out of the underbrush to engage us at bayonet-point.
Activision is making it clear that this game is going to explore the real grittiness of World War II's most brutal conflicts, and when I looked down at the severed arm of a Japanese soldier still clutching his rifle, I believed it. Ultimately, the only way we were able to fight our way through the "Relentless" map was by having all four soldiers concentrate on one approach, but not clustering together because of the continual grenades. Every inch of ground was a slaughter as we made our way up the ravine, over a bunker, and ultimately through a network of tunnels. This game isn't easy, but that makes the eventual victory all the more satisfying.
Axis of Awesome
Among the highlights of Call of Duty 4 were the tremendous graphics and the spectacle of big, scripted events. Call of Duty: World at War delivers on this front, as well. The maps are rich in detail, supported by some of the industry's best audio. During the "Hard Landing" map, you're forced to defend an occupied Japanese position against a determined counterattack. The best way to do this is by turning the anti-aircraft guns toward the ground, where you can mow down a line of incoming tanks and light vehicles. Trucks roll over and burst into flames while soldiers go whirling off into the sky. Flames race across the ground as fuel tanks explode. Then the bombers come tearing out of the sky to finish the job -- the visuals are epic. On the "Relentless" map we watched Allied soldiers desperately grabbing charging Japanese infantry and throwing them to the ground. The flamethrower deserves special mention. Graphically the flames are cool, but the accompanying animations -- the startling reactions of soldiers engulfed in flames -- really give the experience some power.
After playing co-op on the PC, it was over to the Xbox 360 to enjoy some good old-fashioned multiplayer deathmatch. There are no real surprises here; if you loved the pacing and rewards of Call of Duty 4, then World at War won't disappoint. Instead you're getting more of everything. More weapons, more perks, more types of grenades (the Bouncing Betty is particularly horrific), and an insane number of different leaderboards to compete in. There are more "create a soldier" slots to fill and some unique ways to customize them. You can even wear sunglasses as a perk.
Vehicles can now play a role in multiplayer games. Driving a tank in deathmatch sounds like a blast, although in reality you merely become the biggest target on the map. Players can choose from a series of vehicle perks, such as faster acceleration or bonus armor. Where vehicles will really come in handy is in the team-based modes, where players can protect your flanks.
Speaking of team play, "Capture the Flag" is also making a comeback. Maybe old-fashioned CTF gameplay doesn't fit into the gritty World War II theme, but the classic mix of offense and defense should make for great gameplay. A new "momentum meter" makes capture-and-hold maps more interesting by allowing the winning side to more quickly conquer the next point.
Two multiplayer maps showed the diversity of environments. A bombed-out European trainyard featured more rubble than solid ground, where the ruined buildings and overturned freight cars provided ample cover for hit-and-run submachinegunning. Contrast that with an open Japanese terrace level, where multiple levels of mazelike gardens provided a surreal backdrop to all the flame-throwing action within.
But we've saved the best for last. As with Call of Duty 4, players are rewarded for long kill streaks by being able to activate radar, call in artillery, and other bonuses. This time, however, if you scored enough kills you could release... war dogs. These terrible mutts would race across the map, bundles of barking teeth and claws tearing toward the throats of enemy players. After a few multiplayer maps we learned to fear and dread the sound of howling and barking that accompanied the release of the dogs. Fun stuff!
Call of Duty: World at War may not break innovative new ground, but when you're building off of the Game of the Year it pays to stick with what works. This title looks to give us more of everything we loved about Call of Duty 4, along with several new ways to play. Getting our hands on it only solidified our high expectations -- we'll be watching this one closely as it nears its November 11 release.
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rip|Ripper
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cod5:World at War new info look here!!
«
Reply #31 on:
October 12, 2008, 05:09:33 PM »
cod5 world at war beta instructions pdf!!!!(for 360 but it gives you an idea of whats coming soon guys!!)
http://cdn.callofduty.com/hub/mail/images/vip-codes/Beta_Instructions.pdf
http://www.callofduty.com/board/viewtopic.php?f=29&t=24154
summary(cliff notes, lol):
You can also configure the Game Volume where you can independently adjust the
volume of Voice, Music, Sound Effects, and the overall Master Volume of the game.
The Xbox 360 and PC environments will provide the
feedback that we need to make any back-end technical modifications to the co-op and
multiplayer features, which means an optimized experience for everyone, independent of
the console they own.
You will unlock the first 5 Create a Class slots by reaching level 4. Additional Create A
Class slots will be unlocked after you Prestige. The ability to Prestige will initially be
locked in the beta.
How many levels are in the beta?
Three: Roundhouse, Castle, and Makin. The full-game will feature more levels than this.
What is the maximum level in the game?
65. Technically, 65 times 10 levels of Prestige, or 650 obtainable levels.
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rip|Ripper
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cod5:World at War new info look here!!
«
Reply #32 on:
October 13, 2008, 03:17:43 PM »
sniper video:
http://www.gametrailers.com/player/usermovies/277312.html
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rip|Ripper
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cod5:World at War new info look here!!
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Reply #33 on:
October 13, 2008, 04:23:10 PM »
new info on beta:
The Call of Duty: World at War multiplayer betas will provide players with an opportunity to play as U.S. Marines, German Wehrmacht, Japanese Imperial Army and Russian Red Army factions in a variety of game types (Team Death Match, Free-For-All, Capture the Flag and War), across three different maps:
• Castle: The Imperial Japanese Army faces off against the Marine Raiders in a daytime battle, located on the grounds of an ancient, Japanese castle.
• Makin: The U.S. Marine Raiders square off against the Imperial Japanese Army in a nighttime fight, set in an outpost on the Makin Atoll in the Pacific.
• Roundhouse: The Wehrmact will fight the Red Army to the bitter end in a daytime struggle that features tank and infantry combat, set in a desolate, war-torn European train depot.
The betas will last for a few weeks; however, the full battle will commence on 14th November, 2008 when Call of Duty: World at War is released to retailers nationwide.
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rip|Ripper
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cod5:World at War new info look here!!
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Reply #34 on:
October 14, 2008, 05:24:47 PM »
more videos!!!
http://www.callofduty.com/board/viewtopic.php?f=29&t=26954
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cod5:World at War new info look here!!
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Reply #35 on:
October 14, 2008, 05:30:12 PM »
high def version waw!!!
http://www.gametrailers.com/player/41045.html
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cod5:World at War new info look here!!
«
Reply #36 on:
October 14, 2008, 07:58:04 PM »
hands on review of beta!!:
http://xbox360.ign.com/articles/919/919839p1.html
October 14, 2008 - The Call of Duty: World at War Xbox 360 beta is up and running with a limited number of players given access, and I was lucky enough to be a part of the "in" crowd. Built on the Call of Duty 4: Modern Warfare engine, World at War has a lot in common with last year's release. This being my first time getting my hands on the game, I quickly found out that Treyarch has put its own stamp on the gameplay to set it apart from Infinity Ward's 2007 smash hit without deviating from what made Call of Duty 4 such a monster success.
Public betas are primarily designed for testing purposes and this one is no different. The developers use them for testing servers, net code, and to help put the last finishing touches on the game in advance of its release. What this means for you and I is that the beta experience is not totally indicative of the final release and that the number of modes, maps and weapons made available is limited. Even so, there is quite a bit here to mess around with.
There are five modes to try out in this beta: War, Capture the Flag, Team Deathmatch, Pick Up TDM, and Free for All. Team Deathmatch and Pick Up TDM are identical, though one allows parties and the other is for solo players that would like to be matched up with other similar individuals. Free for All and Capture the Flag are self-explanatory. War is a territories type game where each team tries to take control of each checkpoint, but only one is up for grabs at a time to concentrate the action. It's a push and pull sort of game that sometimes ends in a sudden death. Here, the team that was losing when time ran out is penalized and the first team to capture one flag wins.
The beta has three maps to play on. My favorite is Makin, a level set in the jungles of the Pacific on Japanese controlled territory. It's dark, a storm has caused much of the area to become a swampy river, and there are plenty of huts and weeds to hide in. You can also play in Castle, another Japanese controlled area that is a great area for sniping. There are plenty of indoor areas and towers to perch on with a few wide open areas that you should most definitely not venture out into without covering fire. Last is Roundhouse. This looks to be a Russian industrial area that has been laid to waste by war. Crumbling brick structures in a ringed layout dominate the landscape almost as much as the two tanks players can hop into do.
It's been a while since I've played Call of Duty 4. Perhaps too long. I quickly remembered what had me so hooked on that game. The perks, barracks, and support bonuses for playing well are all back and as sweet as ever. A lot of the boot camp and weapon challenges have been recycled, but with new weapons, maps and perks they still feel fun. The addition of vehicles adds a whole new set of perks and challenges, but I think reaching level 65 will be the point where you really get to let loose with the game. Not only does that give you access to prestige mode. It also gives you the M2 Flamethrower perk. If that isn't incentive to keep playing, I don't know what is.
The in-game support bonuses are nothing to scoff at either. In War, if you play well you'll get momentum that allows you to capture flags faster. The coolest bonus you can get, though, is the attack dogs. Get seven consecutive kills and you can unleash the hounds. They'll run around the map, attacking and killing your enemies. Of course, those enemies can always just shoot them if they see the dogs coming. Kill a dog and you'll save your own tail and get a few experience points for the trouble.
The beta still does have a few hitches. Spawning directly into a fight and dying instantly happens a little too often and the animations on the dogs need a bit of work. But hey, this a beta after all and the experience is pretty darn smooth. A lot of people may have written this Call of Duty game off since it isn't being made by Infinity Ward, the developers who made last year's release. I think those people are going to be surprised. The winning formula from Modern Warfare has largely been kept intact and the new additions all fit like a shirt fresh out of the dryer. Keep an eye on this one.
videos:
http://xbox360.ign.com/dor/objects/14222038/call-of-duty-5/videos/X360_codwowbeta_roundhouse_.html
http://xbox360.ign.com/dor/objects/14222038/call-of-duty-5/videos/X360_codwowbeta_makinwar_10.html
http://xbox360.ign.com/dor/objects/14222038/call-of-duty-5/videos/X360_codwowbeta_castle_1014.html
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rip|Ripper
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cod5:World at War new info look here!!
«
Reply #37 on:
October 15, 2008, 03:26:31 PM »
another supercool video:
http://www.callofduty.com/reconnaissance/videos#213
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cod5:World at War new info look here!!
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Reply #38 on:
October 16, 2008, 02:03:49 PM »
EVERYONE PLEASE WATCH THIS ONE IT SUMS IT ALL UP AND SHOWS YOU ALL PERKS!!
new video sweet!!
http://www.gametrailers.com/player/41629.html
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Re: cod5:World at War new info look here!!
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Reply #39 on:
October 17, 2008, 04:02:47 PM »
http://www.gamedaily.com/games/call-of-duty-world-at-war/xbox-360/game-features/impressions-call-of-duty-world-at-war-beta/
Recently we gave you brief impressions of Call of Duty: World At War's new four-player co-op and the details about each mission. This week, we fragged several unfortunate souls through a pre-release beta to get a better idea how multiplayer works. Man, it works.
Some features are similar to Modern Warfare's. The class upgrade system is back in action, bumping up your ranking with each successful performance. Perks are also intact, giving you prompt rewards depending on how many enemy soldiers you take out. Most of the modes also make a return, including Deathmatch, Free For All, Team Deathmatch and Capture the Flag. Considering that World At War uses the same engine, we weren't surprised.
Aside from that, World At War is almost completely different. The three maps chosen for the beta —Roundhouse, Makin and Castle – are exquisite. The terrain on each of these levels is rugged, torn apart from the hardships of war. There are plenty of ideal spots to camp, whether you're a lower-class rifleman or an expert marksman. Snipers will automatically want to find a good high point, such as an abandoned shed in the Castle level, to get a jump on enemies. Others can hide behind walls and take out someone from behind with a shot to the head or a slash with a knife.
If you're not one for the up close and personal knife strike, various weapons are available. We spent some quality time with the Thompson M1A1, a precise but slow-loading weapon. There's also the oddly configured Type 100 Submachine Gun, which resembles an old-school film projector but packs a bigger punch. What's nice about World At War is that there are different weapons and explosives for each army division. Japanese soldiers get to use a bayonet and katana, while German soldiers rely on the P08 Luger and Kar98 (scoped and unscoped). Good ol' U.S. boys get a variety of toys, from the Springfield M1903 (scoped and unscoped) to the effective flamethrower, which, unfortunately, isn't readily available in the beta. You'll have to wait for the full retail release to set fire to stuff.
With the perk system, your team receives rewards depending on how it does. If you score three successful kills, you receive a temporary radar upgrade that displays enemy positions. Take out five soldiers and you'll earn a thunderous aerial strike. Nail seven in a row and you can release a pack of wild dogs to chase (and maul) your opponents. Other perks will be available in the full game, including Martyrdom, which lets you drop a live grenade before succumbing to death.
War, a modified version of the Domination mode, gets you and your team to chase after randomly selected checkpoints. After successfully taking one, another pops up and you have to conquer it before the other team. Each round has an unmatched amount of intensity, even if you're on the losing end.
Call of Duty: World At War's beta will go on for a while, so keep an eye open for our beta key giveaways. Be patient – you won't be waiting long. In the meantime, check out our previous impressions and media, and prepare yourself for war when the game ships November 14.
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